Requirements:
• 2+ years in the game industry as a technical artist;
• Expert knowledge of Photoshop, 3D modeling tools;
• Unity experience;
• Strong understanding of the modern artistic toolset and rendering pipelines (Forward/Deferred Shading, Ambient Occlusion, etc..)
• Experience in a full digital art content creation pipeline;
Good technical art background;
• Independent creative learner with a passion for making games;
• A team player with good verbal communication skills;
• Experience in writing shaders for Unity projects will be a huge plus;
• Intermediate English will be a plus;
• Portfolio will be a huge plus.