Game Developer 

Senior C++ Programmer (remote/onsite)

  • Location
  • Type
    Full-time candidate
  • Salary
    3.500-5000 $
  • Budget
Game Development
About the role

Role description
We are focused on creating a state-of-the-art, real-time, soft-body physics engine and making it widely available for entertainment and simulation purposes. Our most widely known product is our game BeamNG.drive, which is now available on Steam in Early Access.

In order to support our ongoing and future development plans, we are seeking an experienced programmer with C/C++ knowledge, who can work independently, and be entrusted with long-term development projects.

-Work across the whole stack (Lua/C++) to implement features and fix bugs
-Contribute and support the development of the overall engine architecture
-Help the QA team identify and reproduce and in the end fix problems
-Mentor junior programmers, and engineers in delivering clear results in a timely manner
-Help us create amazing features for the game and professional simulation

About you
-Proven a professional experience with a minimum of 4 years in C/C++
-Basic working knowledge of LUA or you are willing to learn it
-Good working knowledge of coding processes, standards, and methodologies
-Willingness to dive deep into unknown code and fix problems independently
-Communicate and express your ideas & thoughts to other teams and stakeholders
-Ability to think critically, understand complexities, and support day-to-day workflow
-Desire to learn, enjoy the fun challenges of a unique physics engine simulation game: like us
-Excellent communication skills in English (Oral and written)

Nice to have
-Experience in a gaming company or industry is an advantage
-Experience in Javascript, Python, and/or other Web technologies
-Knowledge of working with Jira

-Flexible working hours
-Language courses
-Talent development program (training budget, participation in seminars/conferences, and etc)
-Personal development program (feedback, leadership, conflict engagement, etc)
-Budget for home office
-Parental leave
-Employee assistance program
-Relocation assistance (if applicable)

About the company

Our recruitment process
Our recruitment process starts with an introductory call with our HR team, continues with a coding challenge, a technical interview, and finally a stakeholder interview

About us
Our journey began in 2013 and we've continued to expand as an independent studio since then. We are a team of over 60 employees of 25 nationalities with a headquarters in Bremen, Germany, and we are always on the lookout for expert talent to join us!

We consider our employees to be our most valuable assets, and all of them play a vital role in helping us establish and nurture the company's culture and values. We are a guild of innovators, artists, engineers, and designers, who appreciate and embrace the diversity of our perspectives and know-how to apply them to grow together as a community and foster a healthy work environment.

Together, we are building a safe and inclusive atmosphere, with transparent processes to amplify individuality, empathy, respect, creativity, and continuous learning for all employees. Regardless of your identity or background, we would be happy to welcome your application if you feel inspired and want to become a part of our team! Skip writing lengthy cover letters and tell us more about your passion for gaming and why specifically BeamNG.

To minimize bias throughout the hiring process, please submit your application in English.

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